KitsuneAlex (de1e2e27) at 20 Mar 02:57
Create server JAR for shipping LWJGL Core & jemalloc bindings to su...
KitsuneAlex (de1e2e27) at 20 Mar 02:57
Create server JAR for shipping LWJGL Core & jemalloc bindings to su...
KitsuneAlex (ff400a2f) at 20 Mar 02:25
Finish the majority of the flexbox API
KitsuneAlex (ff400a2f) at 20 Mar 02:25
Finish the majority of the flexbox API
KitsuneAlex (a7b0dd20) at 20 Mar 01:39
Start implementing the flexbox layout engine
KitsuneAlex (a7b0dd20) at 20 Mar 01:38
Start implementing the flexbox layout engine
KitsuneAlex (26a872c3) at 19 Mar 23:20
Add Sliced to the project as a shadow dependency and remove CCL cla...
... and 2 more commits
KitsuneAlex (26a872c3) at 19 Mar 23:20
Add Sliced to the project as a shadow dependency and remove CCL cla...
KitsuneAlex (7a3ebcc3) at 18 Mar 15:57
Cancel handheld PDA interaction on damage, teleportation and death
KitsuneAlex (2dc9cc9f) at 18 Mar 12:46
Add common Mixin configuration
KitsuneAlex (c78ca8d2) at 18 Mar 00:53
Fix broken blit shaders after optimization
KitsuneAlex (c78ca8d2) at 18 Mar 00:52
Fix broken blit shaders after optimization
KitsuneAlex (1ab1cc69) at 18 Mar 00:48
Move shaders to correct asset root & add first person glitching whe...
KitsuneAlex (1ab1cc69) at 18 Mar 00:48
Move shaders to correct asset root & add first person glitching whe...
KitsuneAlex (0fc8682a) at 17 Mar 22:55
Refactor MathUtils
KitsuneAlex (359b3759) at 17 Mar 22:54
Render the player so we can see ourselves when the camera rotates
KitsuneAlex (5038b34d) at 17 Mar 21:31
Implement display raycasting and smooth head movement
... and 3 more commits
KitsuneAlex (5038b34d) at 17 Mar 21:31
Implement display raycasting and smooth head movement
KitsuneAlex (a157a9bc) at 17 Mar 18:17
Implement camera movement & mouse grabbing while interacting with a...